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How we serve 56,000 game pages from a single static build

How we serve 56,000 game pages from a single static build

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2 min read
Why my period tracker predicts a window, not a single day

Why my period tracker predicts a window, not a single day

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2 min read
Rounding is a promise when you show a player their odds

Rounding is a promise when you show a player their odds

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4 min read
Miyamoto says AI can do the work but not the making

Miyamoto says AI can do the work but not the making

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5 min read
Why our game pages have no login wall, and what that costs us in analytics

Why our game pages have no login wall, and what that costs us in analytics

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2 min read
What Winning #1 Launch of the Month Means for a Small Android App

What Winning #1 Launch of the Month Means for a Small Android App

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3 min read
My own interface kept spoiling the biggest moment in the game

My own interface kept spoiling the biggest moment in the game

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4 min read
Devlog 2: from grey clay to nightmare. How the monsters of my Gogol AR horror game are made

Devlog 2: from grey clay to nightmare. How the monsters of my Gogol AR horror game are made

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3 min read
Google Play rejected your production access? 7 common reasons after the 14-day closed test (and how to fix each)

Google Play rejected your production access? 7 common reasons after the 14-day closed test (and how to fix each)

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3 min read
How we keep game thumbnails fast when a page lists hundreds of games

How we keep game thumbnails fast when a page lists hundreds of games

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2 min read
Google Play Closed Testing for Games: Getting 12 Players to Stay for 14 Days

Google Play Closed Testing for Games: Getting 12 Players to Stay for 14 Days

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4 min read
Three kinds of empty, and why my game's empty states were lying

Three kinds of empty, and why my game's empty states were lying

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4 min read
Serving 56,000 game pages without a database meltdown: the boring caching choices that work

Serving 56,000 game pages without a database meltdown: the boring caching choices that work

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3 min read
How I decide which feature to cut (notes from building Tingbase)

How I decide which feature to cut (notes from building Tingbase)

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2 min read
Lightning that reads as real, and a storm that finally costs something

Lightning that reads as real, and a storm that finally costs something

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4 min read
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