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Liquid Glass: Hyper-Fluid Physics & Liquid Glass Rendering Engine for Linux and Wayland
ziuus
ziuus
ziuus
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Nov 2
Liquid Glass: Hyper-Fluid Physics & Liquid Glass Rendering Engine for Linux and Wayland
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linux
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rust
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graphics
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opensource
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1 min read
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UV Bounds Do Not Prove Independent Texture Regions
snake lil
snake lil
snake lil
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Nov 2
UV Bounds Do Not Prove Independent Texture Regions
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graphics
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gltf
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python
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debugging
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5 min read
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My Renderer and Blender Painted the Same Gun
Ibukun Sanni
Ibukun Sanni
Ibukun Sanni
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Oct 30
My Renderer and Blender Painted the Same Gun
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graphics
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cpp
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raytracing
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blender
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9 min read
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Rendering four billion years of continental drift in the browser
Elliot Sturzaker
Elliot Sturzaker
Elliot Sturzaker
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Oct 29
Rendering four billion years of continental drift in the browser
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webgl
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threejs
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react
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graphics
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2 min read
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Unreal Engine GPU Stack: Chapter 2 Scene View Extensions
Saish
Saish
Saish
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Oct 25
Unreal Engine GPU Stack: Chapter 2 Scene View Extensions
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unrealengine
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gamedev
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gpu
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graphics
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9 min read
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I built a custom graphics language (HVSL) and SDF renderer where AI agents write 4K vector scenes
alhassan
alhassan
alhassan
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Oct 25
I built a custom graphics language (HVSL) and SDF renderer where AI agents write 4K vector scenes
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python
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ai
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algorithms
#
graphics
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3 min read
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25 Million Gaussians: Loading Detail While You Explore
有点质量
有点质量
有点质量
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Oct 25
25 Million Gaussians: Loading Detail While You Explore
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webgpu
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performance
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graphics
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8 min read
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Combining Gaussian Splats and BIM in One Scene: What We Ran Into
有点质量
有点质量
有点质量
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Oct 25
Combining Gaussian Splats and BIM in One Scene: What We Ran Into
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webgpu
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graphics
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javascript
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7 min read
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Rune IDE 1.3 Released: TypeScript, Helix Editor, and Enhanced Graphics Improve Usability and Functionality
Viktor Logvinov
Viktor Logvinov
Viktor Logvinov
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Oct 24
Rune IDE 1.3 Released: TypeScript, Helix Editor, and Enhanced Graphics Improve Usability and Functionality
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ide
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typescript
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helix
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graphics
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15 min read
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One image, 66 shoe panels: the geometry (and four silent bugs) behind a canvas cutting pipeline
Bo Qian
Bo Qian
Bo Qian
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Oct 22
One image, 66 shoe panels: the geometry (and four silent bugs) behind a canvas cutting pipeline
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javascript
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canvas
#
webdev
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graphics
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5 min read
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Liquid Glass: Physical Optical Lensing & Glassmorphism UI Engine for Linux in Rust (WGPU)
Noel Paul
Noel Paul
Noel Paul
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Oct 22
Liquid Glass: Physical Optical Lensing & Glassmorphism UI Engine for Linux in Rust (WGPU)
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rust
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linux
#
graphics
#
webgpu
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3 min read
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FSR 4.1 reaches RDNA 2 hardware by switching to an INT8 model
Tadna
Tadna
Tadna
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Oct 21
FSR 4.1 reaches RDNA 2 hardware by switching to an INT8 model
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gamedev
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graphics
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gaming
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hardware
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1 min read
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(d+055) Vulkan's triangle
Ciao Lee
Ciao Lee
Ciao Lee
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Oct 19
(d+055) Vulkan's triangle
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vulkan
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gamedev
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graphics
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cpp
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1 min read
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Unreal Engine GPU Stack: Chapter 1 World Building and Context Setup
Saish
Saish
Saish
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Oct 18
Unreal Engine GPU Stack: Chapter 1 World Building and Context Setup
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unrealengine
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gamedev
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gpu
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graphics
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10 min read
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Notes on [Real-Time] Graphics Rendering Pipeline pt.1
Jupiter_Dev
Jupiter_Dev
Jupiter_Dev
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Oct 16
Notes on [Real-Time] Graphics Rendering Pipeline pt.1
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computerscience
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graphics
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beginners
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architecture
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2 min read
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