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Rounding is a promise when you show a player their odds

Rounding is a promise when you show a player their odds

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4 min read
Introducing Scarp: Building a New Open-Source Programming Language from the Ground Up 🚀

Introducing Scarp: Building a New Open-Source Programming Language from the Ground Up 🚀

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2 min read
My own interface kept spoiling the biggest moment in the game

My own interface kept spoiling the biggest moment in the game

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4 min read
Three kinds of empty, and why my game's empty states were lying

Three kinds of empty, and why my game's empty states were lying

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4 min read
Lightning that reads as real, and a storm that finally costs something

Lightning that reads as real, and a storm that finally costs something

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4 min read
Nobody saw the flying sword, so I redesigned the first sky crossing

Nobody saw the flying sword, so I redesigned the first sky crossing

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4 min read
MAGICKNESS Dev Log #03: Obstacles And Perseverance — Disaster Recovery, Multiplayer Fixes & Cross-Platform Testing

MAGICKNESS Dev Log #03: Obstacles And Perseverance — Disaster Recovery, Multiplayer Fixes & Cross-Platform Testing

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5 min read
Branching quest text keeps assuming you took the other road

Branching quest text keeps assuming you took the other road

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4 min read
Devlog #2: SEO for 150,000 game pages, and why only ChatGPT recommends my site

Devlog #2: SEO for 150,000 game pages, and why only ChatGPT recommends my site

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3 min read
Designing old age and death in an idle game, without the skull

Designing old age and death in an idle game, without the skull

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4 min read
Rebuilding this site as an F1-style dashboard

Rebuilding this site as an F1-style dashboard

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10 min read
"Writing game quests: a stake up front, an afterglow at turn-in"

"Writing game quests: a stake up front, an afterglow at turn-in"

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4 min read
"Procedural generation in games: where the scatter has to stop"

"Procedural generation in games: where the scatter has to stop"

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4 min read
"Minute 42: notes from a game pacing design pass with a stopwatch"

"Minute 42: notes from a game pacing design pass with a stopwatch"

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4 min read
Level design lessons from the first tile a player stands on

Level design lessons from the first tile a player stands on

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4 min read
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