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Rounding is a promise when you show a player their odds
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 1
Rounding is a promise when you show a player their odds
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gamedesign
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ux
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indiedev
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devlog
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4 min read
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Introducing Scarp: Building a New Open-Source Programming Language from the Ground Up 🚀
Scarp Programming Language
Scarp Programming Language
Scarp Programming Language
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Nov 1
Introducing Scarp: Building a New Open-Source Programming Language from the Ground Up 🚀
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showdev
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opensource
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programming
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devlog
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2 min read
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My own interface kept spoiling the biggest moment in the game
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 31
My own interface kept spoiling the biggest moment in the game
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gamedesign
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ux
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4 min read
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Three kinds of empty, and why my game's empty states were lying
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 30
Three kinds of empty, and why my game's empty states were lying
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ux
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gamedesign
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devlog
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4 min read
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Lightning that reads as real, and a storm that finally costs something
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 29
Lightning that reads as real, and a storm that finally costs something
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gamedesign
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vfx
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indiedev
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devlog
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4 min read
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Nobody saw the flying sword, so I redesigned the first sky crossing
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 28
Nobody saw the flying sword, so I redesigned the first sky crossing
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gamedesign
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ux
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devlog
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4 min read
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MAGICKNESS Dev Log #03: Obstacles And Perseverance — Disaster Recovery, Multiplayer Fixes & Cross-Platform Testing
DomTech Gaming
DomTech Gaming
DomTech Gaming
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Nov 1
MAGICKNESS Dev Log #03: Obstacles And Perseverance — Disaster Recovery, Multiplayer Fixes & Cross-Platform Testing
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unrealengine
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5 min read
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Branching quest text keeps assuming you took the other road
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 27
Branching quest text keeps assuming you took the other road
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gamedesign
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writing
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narrative
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devlog
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4 min read
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Devlog #2: SEO for 150,000 game pages, and why only ChatGPT recommends my site
Mejzun
Mejzun
Mejzun
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Oct 27
Devlog #2: SEO for 150,000 game pages, and why only ChatGPT recommends my site
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showdev
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devlog
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webdev
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seo
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3 min read
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Designing old age and death in an idle game, without the skull
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 27
Designing old age and death in an idle game, without the skull
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writing
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4 min read
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Rebuilding this site as an F1-style dashboard
Siddharth Abbineni
Siddharth Abbineni
Siddharth Abbineni
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Oct 30
Rebuilding this site as an F1-style dashboard
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css
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design
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nextjs
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10 min read
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"Writing game quests: a stake up front, an afterglow at turn-in"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Writing game quests: a stake up front, an afterglow at turn-in"
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4 min read
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"Procedural generation in games: where the scatter has to stop"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Procedural generation in games: where the scatter has to stop"
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procgen
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4 min read
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"Minute 42: notes from a game pacing design pass with a stopwatch"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Minute 42: notes from a game pacing design pass with a stopwatch"
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playtesting
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4 min read
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Level design lessons from the first tile a player stands on
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
Level design lessons from the first tile a player stands on
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leveldesign
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devlog
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4 min read
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